LeHome Challenge 2026: Challenge on Garment Manipulation Skill Learning in Household Scenarios

News

7 Jan 2026

A new page with latest rules is coming soon. 🚀

21 DEC 2025

The registration link for the simulation competition is here. 🚀

25 Sept. 2025

The challenge webpage is online!

Overview

Garment manipulation is a fundamental yet highly challenging problem in robotic manipulation area, involving complex, deformable objects and contact-rich interactions. The Lehome Challenge aims to establish a standardized benchmarking platform for evaluating robotic ability to understand and manipulate garments effectively, fostering innovation in policy learning, model reasoning, visual perception and representation for deformable object handling.

Challenge Features

  • Garment Manipulation with Sufficient Diversity.
  • Evaluation in both Simulation and Real-World.
  • Low-Cost Robotic Manipulation Platform.

Challenge Format

Our Competition comprises two components: the Simulation Challenge and the Real-World Challenge. The Simulation Challenge will take place from late 2025 to early 2026. The top 8 ranked participants in this phase will be invited to compete in the Real-World Challenge.

Task Description

  • Task Content: Garment folding,all garments used in the Challenge are of children's size.
  • Competition Platform: You need to submit your model online to use the cloud platform for unified evaluation of the simulation competition. The Real-World competition is held on-site at ICRA.
  • Manipulation Method: Any approach including but not limited to end-to-end models, affordance-based methods.
  • Model Input: Multi-view visual input from on-hand and off-hand cameras, including color and depth information. Additional cameras and other sensors are not currently supported.
  • Scoring Criteria: The scoring of the simulation competition is based on the accuracy of executing a certain number of tasks. The score in the RealWorld is determined by the accumulated score (divided into three difficulty levels).

Competition Details

Task Environment Setting

Equipment including robotic arms, cameras, test platforms, and inference computing power will be prepared by the organizer, model training computing power needs to be self-provided. The environmental setting diagram is shown in Figure 1.

Hardware Platform: Dual-LeRobot with Inhand RGB Camera; ORBBEC Femto Bolt with from Top2Down View; White Tabletop Background.
Tips: The number and position of the robotic arm and the camera are fixed.

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Fig 1: Environment Setting.

Garment Category and Style

Garments are children's size due to limited reach range, but are structurally comparable to adult garments for manipulation tasks.

Categories: Tops (2 styles: long-sleeved, short-sleeved) and Pants (2 styles: long, short). Some examples are shown in Figure 2.
Difficulty levels:Three distinct initial states have been designed for various garments. Some examples of three levels are shown in Figure 3.
Real-to-sim alignment: Real garments will be 3D-scanned and converted into simulation assets.

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Fig 2: Garment Category and Style.
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Fig 3: Task Difficulty Levels.

Simulation Competition Rules

The test set includes 15 seen objects and 5 unseen objects. Each garment has three initial states, forming a total of 60 experiments. The model of each participating team will be tested sequentially across all 60 experiments, with success rate serving as the key metric for qualification.

A certain amount of data will be collected for each of the three initial states of every garment. Participants can choose to use ours or their own collections. The dataset information is shown in Table 1 (which also includes information about real-world datasets).

Prize: The top 8 teams ranked by success rate will qualify for the Real-World Challenge and will receive Bi-Arm LeRobot.

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Table 1: Official Dataset Information.

Real-World Competition Rules

In the real-robot testing competition, each team is allocated 15 minutes for garment folding. Teams may freely select the garments and initial states they wish to operate on, with different garment-initial state combinations assigned distinct scores (see Table 2 for details).

Final ranking is determined by the total score earned. The required number of steps varies by garment category. The total score is calculated as the sum of step-wise scores, with a 1.5x multiplier applied to unseen garment styles. Individual steps are scored as 5 (perfect execution), 2.5 (minor defects, e.g., creases or misalignment), or 0 (incomplete).

In case of a tied score, the team with fewer task failures will be ranked higher; if the number of failures is also equal, the teams will share the same rank.

Prize: The Top-3 teams will receive monetary prizes of $1000 for first place, $500 for second place, and $300 for third place.

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Table 2: Scores of Different Setting.

Timeline

Registration

Dec 21, 2025 to

Mar 31, 2026

Simulation Compeition

Jan 10, 2026 to

Mar 31, 2026

Sim-Results Announcement

Apr 1, 2026 to

Apr 5, 2026

Real-World Competition

Jun 1, 2026 to

Jun 2, 2026

Closing Ceremony

Jun 4, 2026

Organizers

Organizer 1

Ruihai Wu
Peking University

Organizer 1

Yuran Wang
Peking University

Organizer 1

Zeyi Li
University of CAS

Organizer 1

Alberta Longhini
KTH Royal Institute of Technology

Organizer 1

Yushi Yang
University of CAS

Organizer 1

Yue Chen
Peking University

Organizer 1

Kyle Xu
LightWheel

Organizer 1

Shawn Xie
LightWheel

Contact Us

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link

Email us at Outlook

lehome-challenge@outlook.com